E01
In one line
For every point on the plan, WSRM computes the signal from each access point and keeps the strongest:
RSSI = Ptx − PL(1 m) − 10·n·log10(d) − Σ wall losses
d is clamped to at least 1 m; RSSI and Ptx are in dBm, losses in dB
Each term has its own entry below. The tool lets you change Ptx, the band (which sets PL at 1 m and scales wall losses), n (the clutter setting) and every wall’s loss.
E02
Reading dBm
dBm is power measured against one milliwatt on a logarithmic scale. 0 dBm is 1 mW. Every 10 dB is a factor of ten, and every 3 dB is roughly a factor of two. Because the scale is logarithmic, losses simply add: a wall that costs 3 dB takes the same bite out of a strong signal as out of a weak one.
The numbers you will see on the map are negative because the power arriving at a device is a tiny fraction of a milliwatt. −50 dBm is a hundred-thousandth of a milliwatt; −70 dBm is a ten-millionth. Closer to zero is stronger, so −55 beats −75.
E03
The 1 m anchor
The model starts from the free-space path loss at a distance of one metre, which depends only on frequency:
PL(1 m) = 20·log10(fMHz) − 27.55
WSRM evaluates it at one centre frequency per band. Higher frequencies lose more in the first metre, which is why the same transmit power maps to a smaller area on 5 and 6 GHz even before walls are counted.
Band centre frequency and path loss at one metre
| Band | Centre used | PL at 1 m | Wall-loss scale |
| 2.4 GHz | 2437 MHz | 40.2 dB | × 1.00 |
| 5 GHz | 5500 MHz | 47.3 dB | × 1.25 |
| 6 GHz | 6500 MHz | 48.7 dB | × 1.40 |
The centre frequencies are single representative values, not statements about any particular channel. The wall-loss scale factors are illustrative round numbers that capture the general trend that walls cost more at higher frequencies.
E04
Distance and the exponent
Beyond one metre, the loss grows with the logarithm of distance, scaled by an exponent n:
PL(d) = PL(1 m) + 10·n·log10(d)
In open space with nothing in the way, n is 2. Indoor measurements published over the years usually land somewhere between about 2 and 4, depending on the building and how it is furnished. Doubling the distance costs 3.01·n dB, so with n = 2.6 each doubling costs about 7.8 dB.
Because WSRM subtracts walls separately, the exponent only has to stand in for everything else: furniture, people, appliances and the general untidiness of rooms. The three presets (2.0, 2.6 and 3.2) are round numbers chosen so that the three clutter settings give clearly different maps. They are not fitted to any particular building.
E05
Walls
WSRM draws a straight line from the access point to the point being evaluated. Every wall that line crosses subtracts that wall’s loss once. The angle of the crossing and the thickness of the wall are not considered; a diagonal wall costs the same as a square-on one.
Illustrative wall losses by material and band
| Material | 2.4 GHz | 5 GHz | 6 GHz |
| Glass / window | 2.0 dB | 2.5 dB | 2.8 dB |
| Drywall (stud) | 3.0 dB | 3.8 dB | 4.2 dB |
| Wood / door | 4.0 dB | 5.0 dB | 5.6 dB |
| Brick | 7.0 dB | 8.8 dB | 9.8 dB |
| Concrete | 12.0 dB | 15.0 dB | 16.8 dB |
| Metal / foil-backed | 20.0 dB | 25.0 dB | 28.0 dB |
Illustrative example values. These are round, plausible numbers meant to rank materials sensibly, not measurements of your walls. Real losses vary with thickness, moisture, wiring, insulation foil, rebar and whether a door is open. Edit any value in the mapper and the whole map follows.
Two details of the counting are worth knowing. Walls that share an end point count once where they meet, so a corner is not double-charged. Two walls drawn on top of each other each count in full, so draw one long wall rather than two overlapping ones.